Empyrion Galactic Survival Game Server

  • Hallo,


    Ich hab ein Problem,


    Ich bekomme einfach nicht meinen Emyprion Server gestartet. wenn ich aber die Datein 1zu1 auf meinen Heimrechner kopiere, startetet der Server.


    hab zur Sicherheit mal andere Games installieret wie RUST oder auch ARK die lassen sich beide starten.


    Kann es sein das Netcup Ports blockt ? Oder ich auf einen anderen Host muss ?


    Hab zur Sicherheit auch die Win Server 2019 Firewall ausgeschaltet weil ich dachte die Blockt aber das war leider nicht so.


    Ich bin echt zu ende mit meinem Latein.


    MFG

    NIls

  • Ich bekomme einfach nicht meinen Emyprion Server gestartet.

    Woran scheitert es, kommen Fehlermeldungen etc? Meine Glaskugel ist heute kaputt.



    Kann es sein das Netcup Ports blockt ?

    Nein. Selbst wenn hat das keinen Einfluss darauf, ob der Server Daemon startet oder nicht.



    Hab zur Sicherheit auch die Win Server 2019 Firewall ausgeschaltet

    Weißt du wie gefährlich es ist, einen Windows Server ohne Absicherung ins Netz zu packen?

    Du haftest dafür, wenn dein Server gehackt wird und andere Rechner im Netz angreift.

  • sorry!


    Mono path[0] = 'C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Managed'

    Mono config path = 'C:/steamcmd/empyriondedicatedserver/DedicatedServer/MonoBleedingEdge/etc'

    Initialize engine version: 2020.1.11f1 (698c1113cef0)

    [Subsystems] Discovering subsystems at path C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/UnitySubsystems

    Forcing GfxDevice: Null

    GfxDevice: creating device client; threaded=0

    NullGfxDevice:

    Version: NULL 1.0 [1.0]

    Renderer: Null Device

    Vendor: Unity Technologies

    Begin MonoManager ReloadAssembly

    - Completed reload, in 0.093 seconds

    ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

    Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.

    ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

    UnloadTime: 0.727400 ms

    09-11:00:35.380 12_00 -LOG- Args: DedicatedServer/EmpyrionDedicated.exe -batchmode -nographics -dedicated dedicated_EAH.yaml -logFile ../Logs/3209/Dedicated_210109-120035-08.log

    09-11:00:35.396 12_00 -LOG- Dedi log path = C:\steamcmd\empyriondedicatedserver\DedicatedServer\EmpyrionDedicated_Data\..\..\Logs\3209

    09-11:00:35.458 12_00 -LOG- *************************************************************************

    09-11:00:35.458 12_00 -LOG- Dedicated Server Empyrion - Galactic Survival

    09-11:00:35.458 12_00 -LOG- Version: v1.3.3

    09-11:00:35.458 12_00 -LOG- Build: 3209

    09-11:00:35.458 12_00 -LOG- Platform: Win, 64 Bit

    09-11:00:35.458 12_00 -LOG- OS: Windows 10 (10.0.0) 64bit

    09-11:00:35.458 12_00 -LOG- DRAM: 24575

    09-11:00:35.458 12_00 -LOG- CPU: QEMU Virtual CPU version 2.5+

    09-11:00:35.458 12_00 -LOG- Freq: 1996

    09-11:00:35.458 12_00 -LOG- Cores: 6

    09-11:00:35.458 12_00 -LOG- Gfx: Null Device

    09-11:00:35.458 12_00 -LOG- VRAM: 128

    09-11:00:35.458 12_00 -LOG- SL: 3

    09-11:00:35.458 12_00 -LOG- Force DX9: False

    09-11:00:35.458 12_00 -LOG- Instancing: False

    09-11:00:35.458 12_00 -LOG- TimeZone: +01:00

    09-11:00:35.458 12_00 -LOG- Culture: de-DE

    09-11:00:35.458 12_00 -LOG- Last build: 3209

    09-11:00:35.458 12_00 -LOG- Dedicated server build

    09-11:00:35.458 12_00 -LOG- Build: Release (nodeLength)

    09-11:00:35.458 12_00 -LOG- MainThreadId: 5652

    09-11:00:35.458 12_00 -LOG- *************************************************************************

    09-11:00:35.458 12_00 -LOG- Limiting the number of worker threads on a dedicated server to 5

    09-11:00:35.708 12_00 -LOG- Loading file 'C:\steamcmd\empyriondedicatedserver\DedicatedServer/../dedicated_EAH.yaml'

    09-11:00:35.802 12_00 -LOG- Started a new game

    09-11:00:35.802 12_00 -LOG- Thread 'StampDB' ThreadId=5964 ManagedId=4

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/libSQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/libSQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/libSQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/SQLite.Interop

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/libSQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/libSQLite.Interop.dll

    Fallback handler could not load library C:/steamcmd/empyriondedicatedserver/DedicatedServer/EmpyrionDedicated_Data/Mono/libSQLite.Interop.dll

    DllNotFoundException: SQLite.Interop.dll

    at (wrapper managed-to-native) System.Data.SQLite.UnsafeNativeMethods.sqlite3_config_none(System.Data.SQLite.SQLiteConfigOpsEnum)

    at System.Data.SQLite.SQLite3.StaticIsInitialized () [0x0001c] in <d52f09e2aa2f4a7593c588778ba249ea>:0

    at System.Data.SQLite.SQLiteLog.Initialize (System.String className) [0x00026] in <d52f09e2aa2f4a7593c588778ba249ea>:0

    at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString, System.Boolean parseViaFramework) [0x00046] in <d52f09e2aa2f4a7593c588778ba249ea>:0

    at System.Data.SQLite.SQLiteConnection..ctor (System.String connectionString) [0x00000] in <d52f09e2aa2f4a7593c588778ba249ea>:0

    at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteConnection..ctor(string)

    at Assembly-CSharp.ProcessStream.CloseSolution () [0x00041] in <ab40b103a9424e72aafd7d964100202c>:0

    at Assembly-CSharp.ProcessStream.CloseSolution (System.String , System.String ) [0x0000e] in <ab40b103a9424e72aafd7d964100202c>:0

    at Assembly-CSharp.ProcessStream.EnableNetwork (System.String , System.String , System.Boolean ) [0x0000f] in <ab40b103a9424e72aafd7d964100202c>:0

    at Assembly-CSharp.TextFileType.EnableNetwork (System.String , System.String , System.Boolean , System.Boolean , System.Boolean ) [0x00000] in <ab40b103a9424e72aafd7d964100202c>:0

    at Assembly-CSharp.ImageCollection.CopyDialog () [0x002bc] in <ab40b103a9424e72aafd7d964100202c>:0

    at MBS_S.set_EnableNetwork (MBS_S+DriveInfo ) [0x00014] in <ab40b103a9424e72aafd7d964100202c>:0

    at GameStartup.Awake () [0x002af] in <ab40b103a9424e72aafd7d964100202c>:0


    (Filename: <d52f09e2aa2f4a7593c588778ba249ea> Line: 0)

  • ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

    Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.

    Hört sich für mich so an, als ob das Spiel eine Grafikkarte benötigt°. Die Netcup Server haben keine GPU.


    ° jedenfalls habe ich keine anderen Anforderungen für den Dedicated Server gefunden.

    CentOS 7 / nginx / php-fpm / postfix / rspamd / clamav / dovecot / nextcloud running on RS 1000 SSDx4 G8 / VPS 500 G8 / VPS 2000 G8 Plus

  • Quote

    09-11:00:35.380 12_00 -LOG- Args: DedicatedServer/EmpyrionDedicated.exe -batchmode -nographics -dedicated dedicated_EAH.yaml

    Vielleicht gabs in der Zwischenzeit Änderungen an den Parametern?


    Keine Ahnung, ich rate nur. ;)

    CentOS 7 / nginx / php-fpm / postfix / rspamd / clamav / dovecot / nextcloud running on RS 1000 SSDx4 G8 / VPS 500 G8 / VPS 2000 G8 Plus

  • Da stehen ja auch noch Fehler bezüglich irgendeiner fehlenden SQLite lib/dll

    Soweit hab ich gar nicht gelesen. ^^ Da waren für mich schon zu viele "Error" vorher im Log.

    CentOS 7 / nginx / php-fpm / postfix / rspamd / clamav / dovecot / nextcloud running on RS 1000 SSDx4 G8 / VPS 500 G8 / VPS 2000 G8 Plus